Backgammon is
a two-player game played with 15 checkers per player and a pair of
dice. The game is played on a board with 24 narrow triangles, called
points. Each player has a home board area. The goal is to move all
your checkers into your home board and remove them (bear
off) all before your opponent does the same. A
doubling cube is used to add more
strategy to the game.
At the start of the game you and your opponent each roll one dice (automatically performed by the house). The player with the higher dice value moves first.
You and your opponent take turns rolling the dice and moving checkers from point to point around the board according to the numbers you roll. The player to go first makes his move based on the value of both of the dice from the first roll in Step 1.
The numbers on the two dice indicate separate
moves, but these can be combined. For example: a roll of 3 and 1 can
mean moving two checkers by 3 pips and 1 pip, or one checker by 4
pips.
Rules for Moving Checkers:
How to Hit
A single checker on a point is called a blot. If one of your checkers lands on your opponent’s blot, it is hit off of the table and placed on the bar. Your opponent must re-enter the blot into the game before he can move any of his other checkers. The checker must be entered on empty points or blots in your home board, according to the numbers rolled on the dice. If there are no empty points, the player must give up his turn. After the checker has re-entered the board, the opponent can play the rest of the numbers shown on the dice if possible.
Step 3: Bear your checkers off
the board
Once all 15 of your checkers are in your home
board, you can start to bear off. This means that you can remove
them from the board. You bear off checkers according to the numbers
you roll on the dice. For example: if you roll a 3, you can bear off
a checker that is placed on point 3. If there are no checkers on the
point, you must move a checker on a higher-numbered point.
If one of your checkers is hit during a bear off, you cannot remove
any other checkers from the board until that checker re-enters the
game and reaches your home board. When a checker is borne off, it
cannot be immediately brought back into play.
The first player to move all his checkers off
the board wins the game. The other player either loses by a single
point or by the number of points displayed on the doubling cube.
If the losing player did not move a single checker off the board by
the end of the game, he loses twice the stake. This is called
gammon. If the losing player still has checkers on the winner’s home
board, he loses triple the stake. This is called backgammon.
For novice players this can be confusing – losing a game by a single
point, losing double or triple the stake and then there is the
doubling cube. Practice your game and get guidance at the
Backgammon School.
The purpose of the doubling cube is to give the game a greater degree of strategy and excitement by doubling the game stakes. You can decide in advance whether or not to add this feature to your game.
When to use the doubling cube
If you feel that you have an advantage during a game, you can propose doubling the stakes. Your opponent can either accept the double or refuse it. At the start, each game is valued at one point. Doubling increases the stakes from 2 to 4, from 4 to 8 up to the maximum of 64.
To propose a double at 888 Backgammon, click on the Double button before rolling the dice on your turn. A double will be proposed if the game preferences box is checked and the initial stake does not equal the limit of the game.
If your opponent accepts the double: The game continues according to the new doubled stake. Control of the doubling cube passes to your opponent and only he can propose the next double.
If your opponent refuses to double: he loses the game and pays the last proposed stake.
This is an optional rule in Money Play single games. A beaver is when your opponent accepts a double and then immediately doubles again while still retaining the doubling cube. This quadruples the stake prior to the double. You have the option to accept or refuse, as with a normal double. Before starting a game, you can indicate in the game preferences whether to allow beavers or not.
| Shortcut Keys | |
| Space | Roll the dice |
| Left mouse click | Move checker according to high dice value |
| Left mouse click + Shift | Move checker according to low dice value |